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NPR reported that libraries providing video games, as well as gaming space within the library, increase the circulation of literature and create havens for younger patrons.

The report follows a study published in Library Journal that reported 15 percent of libraries in the U.S. currently lend games to cardholders to take home. But other research shows that gaming in the library is far more prevalent — and teenagers game the most.

Go listen to the full report - and check out the infographic below for some great stats on how gaming affects health and culture:

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